Basic Stat

 

Character statistics, often called as simply stats, are the basic information about a character's ability in combat. The primary attributes of a character are Strength, Agility, Intellect and Vitality. These, along with other information about a character can be seen in the

Strength

  • Increases physical damage:
    • Warriors, Clerics and Kalis gain 0.5 physical damage per point of strength.
    • Archers and Academics gain 0.25 physical damage per point of strength.
    • Sorceresses gain 0.15 physical damage per point of Strength.
  • Increases 2.5 points to Stun rating per point of strength.
  • Increases 3 points to Paralyze rating per point of strength.
  • Increases 3 points to Paralyze Resist per point of strength.
Attack Points Defense Status Effect Resistance
Phys. Mag. HP MP Phys. Mag. Crit Stun Para Crit Stun Para
Warrior 0.5 0 0 0 0 0 0 2.5 3 0 0 3
Archer 0.25 0 0 0 0 0 0 2.5 3 0 0 3
Sorceress 0.15 0 0 0 0 0 0 2.5 3 0 0 3
Cleric 0.5 0 0 0 0 0 0 2.5 3 0 0 3
Academic 0.25 0 0 0 0 0 0 2.5 3 0 0 3
Kali 0.5 0 0 0 0 0 0 2.5 3 0 0 3

Agility

  • Increases physical damage:
    • Archers and Academics gain 0.5 physical damage per point of agility.
    • Sorceresses gain 0.3 physical damage per point of agility.
    • Warriors, Clerics and Kalis gain 0.25 physical damage per point of agility.
  • Increases 3.5 points to Critical rating per point of agility.
  • Increases 10.5 points to Critical Resist per point of agility.
Attack Points Defense Status Effect Resistance
Phys. Mag. HP MP Phys. Mag. Crit Stun Para Crit Stun Para
Warrior 0.25 0 0 0 0 0 3.5 0 0 10.5 0 0
Archer 0.5 0 0 0 0 0 3.5 0 0 10.5 0 0
Sorceress 0.3 0 0 0 0 0 3.5 0 0 10.5 0 0
Cleric 0.25 0 0 0 0 0 3.5 0 0 10.5 0 0
Academic 0.5 0 0 0 0 0 3.5 0 0 10.5 0 0
Kali 0.25 0 0 0 0 0 3.5 0 0 10.5 0 0

Intellect

  • Increases magical damage:
    • Sorceresses gain 0.75 magical damage per point of intellect.
    • Warriors, Archers, Clerics, Academics and Kalis gain 0.5 magical damage per point of intellect.
  • Increases 35 maximum MP per point of intellect.
  • Increases 0.8 magical defense per point of intellect.
Attack Points Defense Status Effect Resistance
Phys. Mag. HP MP Phys. Mag. Crit Stun Para Crit Stun Para
Warrior 0 0.5 0 35 0 0.8 0 0 0 0 0 0
Archer 0 0.5 0 35 0 0.8 0 0 0 0 0 0
Sorceress 0 0.75 0 35 0 0.8 0 0 0 0 0 0
Cleric 0 0.5 0 35 0 0.8 0 0 0 0 0 0
Academic 0 0.5 0 35 0 0.8 0 0 0 0 0 0
Kali 0 0.5 0 35 0 0.8 0 0 0 0 0 0

Vitality

  • Increases 30 maximum HP per point of vitality.
  • Increases 0.6 physical defense per point of vitality.
  • Increases 2.5 points to Stun rating per point of vitality.
Attack Points Defense Status Effect Resistance
Phys. Mag. HP MP Phys. Mag. Crit Stun Para Crit Stun Para
Warrior 0 0 30 0 0.6 0 0 0 0 0 2.5 0
Archer 0 0 30 0 0.6 0 0 0 0 0 2.5 0
Sorceress 0 0 30 0 0.6 0 0 0 0 0 2.5 0
Cleric 0 0 30 0 0.6 0 0 0 0 0 2.5 0
Academic 0 0 30 0 0.6 0 0 0 0 0 2.5 0
Kali 0 0 30 0 0.6 0 0 0 0 0 2.5 0

Others

Basic Offense

  • Physical Attack - Increases damage of normal attacks and skills that deal physical damage. Strength and Agility can affect Physical Attack, as well as using equipment (including equipment sets) that increase Physical Attack.
  • Magic Attack - Increases the damage of magic skills. Magic attack is increased by Intellect.
  • Critical - Gives a chance of dealing critical damage to an enemy. Is directly affected by Agility.
  • Paralyze - Percentage chance of paralyzing the enemy when attacking.
  • Stun - Increases the likelihood of dealing a hit that stuns the enemy when using normal attacks.

Basic Defense

  • Defense - Decreases physical damage received from enemies.
  • Magic Defense - Decreases damage received from enemy magic skills.
  • Critical Resist - Decreases the chance of receiving critical hits from enemy attacks.
  • Paralyze Resist - Decreases the chance of being paralyzed when attacked.
  • Stun Resist -

Elemental Quick Attack Bonus

  • Fire Attack - Increases the damage of Fire-element skills by a percentage.
  • Ice Attack - Increases the damage of Ice-element skills by a percentage.
  • Light Attack - Increases the damage of Light-element skills by a percentage.
  • Dark Attack - Increases the damage of Dark-element skills by a percentage.

Elemental Resist

  • Fire Resist
  • Ice Resist
  • Light Resist
  • Dark Resist


Final Damage

Final Damage increases the chance of inflicting a Finishing Attack which deals higher damage than normal.

SUMBER

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