Character statistics, often called as simply stats, are the basic information about a character's ability in combat. The primary attributes of a character are Strength, Agility, Intellect and Vitality. These, along with other information about a character can be seen in the
Strength
- Increases physical damage:
- Warriors, Clerics and Kalis gain 0.5 physical damage per point of strength.
- Archers and Academics gain 0.25 physical damage per point of strength.
- Sorceresses gain 0.15 physical damage per point of Strength.
- Increases 2.5 points to Stun rating per point of strength.
- Increases 3 points to Paralyze rating per point of strength.
- Increases 3 points to Paralyze Resist per point of strength.
| Attack
| Points
| Defense
| Status Effect
| Resistance
|
| Phys.
| Mag.
| HP
| MP
| Phys.
| Mag.
| Crit
| Stun
| Para
| Crit
| Stun
| Para
|
Warrior
| 0.5
| 0
| 0
| 0
| 0
| 0
| 0
| 2.5
| 3
| 0
| 0
| 3
|
Archer
| 0.25
| 0
| 0
| 0
| 0
| 0
| 0
| 2.5
| 3
| 0
| 0
| 3
|
Sorceress
| 0.15
| 0
| 0
| 0
| 0
| 0
| 0
| 2.5
| 3
| 0
| 0
| 3
|
Cleric
| 0.5
| 0
| 0
| 0
| 0
| 0
| 0
| 2.5
| 3
| 0
| 0
| 3
|
Academic
| 0.25
| 0
| 0
| 0
| 0
| 0
| 0
| 2.5
| 3
| 0
| 0
| 3
|
Kali
| 0.5
| 0
| 0
| 0
| 0
| 0
| 0
| 2.5
| 3
| 0
| 0
| 3
|
Agility
- Increases physical damage:
- Archers and Academics gain 0.5 physical damage per point of agility.
- Sorceresses gain 0.3 physical damage per point of agility.
- Warriors, Clerics and Kalis gain 0.25 physical damage per point of agility.
- Increases 3.5 points to Critical rating per point of agility.
- Increases 10.5 points to Critical Resist per point of agility.
| Attack
| Points
| Defense
| Status Effect
| Resistance
|
| Phys.
| Mag.
| HP
| MP
| Phys.
| Mag.
| Crit
| Stun
| Para
| Crit
| Stun
| Para
|
Warrior
| 0.25
| 0
| 0
| 0
| 0
| 0
| 3.5
| 0
| 0
| 10.5
| 0
| 0
|
Archer
| 0.5
| 0
| 0
| 0
| 0
| 0
| 3.5
| 0
| 0
| 10.5
| 0
| 0
|
Sorceress
| 0.3
| 0
| 0
| 0
| 0
| 0
| 3.5
| 0
| 0
| 10.5
| 0
| 0
|
Cleric
| 0.25
| 0
| 0
| 0
| 0
| 0
| 3.5
| 0
| 0
| 10.5
| 0
| 0
|
Academic
| 0.5
| 0
| 0
| 0
| 0
| 0
| 3.5
| 0
| 0
| 10.5
| 0
| 0
|
Kali
| 0.25
| 0
| 0
| 0
| 0
| 0
| 3.5
| 0
| 0
| 10.5
| 0
| 0
|
Intellect
- Increases magical damage:
- Sorceresses gain 0.75 magical damage per point of intellect.
- Warriors, Archers, Clerics, Academics and Kalis gain 0.5 magical damage per point of intellect.
- Increases 35 maximum MP per point of intellect.
- Increases 0.8 magical defense per point of intellect.
| Attack
| Points
| Defense
| Status Effect
| Resistance
|
| Phys.
| Mag.
| HP
| MP
| Phys.
| Mag.
| Crit
| Stun
| Para
| Crit
| Stun
| Para
|
Warrior
| 0
| 0.5
| 0
| 35
| 0
| 0.8
| 0
| 0
| 0
| 0
| 0
| 0
|
Archer
| 0
| 0.5
| 0
| 35
| 0
| 0.8
| 0
| 0
| 0
| 0
| 0
| 0
|
Sorceress
| 0
| 0.75
| 0
| 35
| 0
| 0.8
| 0
| 0
| 0
| 0
| 0
| 0
|
Cleric
| 0
| 0.5
| 0
| 35
| 0
| 0.8
| 0
| 0
| 0
| 0
| 0
| 0
|
Academic
| 0
| 0.5
| 0
| 35
| 0
| 0.8
| 0
| 0
| 0
| 0
| 0
| 0
|
Kali
| 0
| 0.5
| 0
| 35
| 0
| 0.8
| 0
| 0
| 0
| 0
| 0
| 0
|
Vitality
- Increases 30 maximum HP per point of vitality.
- Increases 0.6 physical defense per point of vitality.
- Increases 2.5 points to Stun rating per point of vitality.
| Attack
| Points
| Defense
| Status Effect
| Resistance
|
| Phys.
| Mag.
| HP
| MP
| Phys.
| Mag.
| Crit
| Stun
| Para
| Crit
| Stun
| Para
|
Warrior
| 0
| 0
| 30
| 0
| 0.6
| 0
| 0
| 0
| 0
| 0
| 2.5
| 0
|
Archer
| 0
| 0
| 30
| 0
| 0.6
| 0
| 0
| 0
| 0
| 0
| 2.5
| 0
|
Sorceress
| 0
| 0
| 30
| 0
| 0.6
| 0
| 0
| 0
| 0
| 0
| 2.5
| 0
|
Cleric
| 0
| 0
| 30
| 0
| 0.6
| 0
| 0
| 0
| 0
| 0
| 2.5
| 0
|
Academic
| 0
| 0
| 30
| 0
| 0.6
| 0
| 0
| 0
| 0
| 0
| 2.5
| 0
|
Kali
| 0
| 0
| 30
| 0
| 0.6
| 0
| 0
| 0
| 0
| 0
| 2.5
| 0
|
Others
Basic Offense
- Physical Attack - Increases damage of normal attacks and skills
that deal physical damage. Strength and Agility can affect Physical
Attack, as well as using equipment (including equipment sets) that
increase Physical Attack.
- Magic Attack - Increases the damage of magic skills. Magic attack is increased by Intellect.
- Critical - Gives a chance of dealing critical damage to an enemy. Is directly affected by Agility.
- Paralyze - Percentage chance of paralyzing the enemy when attacking.
- Stun - Increases the likelihood of dealing a hit that stuns the enemy when using normal attacks.
Basic Defense
- Defense - Decreases physical damage received from enemies.
- Magic Defense - Decreases damage received from enemy magic skills.
- Critical Resist - Decreases the chance of receiving critical hits from enemy attacks.
- Paralyze Resist - Decreases the chance of being paralyzed when attacked.
- Stun Resist -
Elemental Quick Attack Bonus
- Fire Attack - Increases the damage of Fire-element skills by a percentage.
- Ice Attack - Increases the damage of Ice-element skills by a percentage.
- Light Attack - Increases the damage of Light-element skills by a percentage.
- Dark Attack - Increases the damage of Dark-element skills by a percentage.
Elemental Resist
- Fire Resist
- Ice Resist
- Light Resist
- Dark Resist
Final Damage
Final Damage increases the chance of inflicting a Finishing Attack which deals higher damage than normal.
SUMBER
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